AI Insights · Timothy · April 2023
Top 5 Roguelike Games Performance in Chile for Q1 2023
Explore the performance metrics of the top 5 Roguelike games on a unified platform in Chile for Q1 2023, including weekly downloads, revenue, and active users.
The first quarter of 2023 saw notable activity in the Roguelike games category in Chile. Here’s a closer look at the performance of the top 5 games on a unified platform, based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment, Inc. experienced fluctuations in weekly revenue, peaking at approximately $11.9K in the final week of March. Weekly downloads showed a significant increase towards the end of the quarter, reaching 1.9K in the last week of March. The game maintained a fairly stable number of weekly active users, ranging from 13.5K to 15.2K throughout the quarter.
YOOZOO's Saint Seiya Awakening saw a varied revenue performance, with a notable peak of $13.3K at the end of January. The game's weekly downloads remained relatively low and stable, hovering around 160 to 180 downloads per week. However, the number of active users showed a downward trend, decreasing from 8K at the start of the quarter to around 5.6K by the end of March.
Street Fighter: Duel by A PLUS JAPAN Inc. demonstrated strong initial performance with a revenue peak of $14K in early March. Weekly downloads started high at 40.5K at the end of February but saw a sharp decline to around 2K by the end of March. The active user count also dropped significantly, from 18.3K at the end of February to approximately 7.3K by the end of March.
Nexters Global LTD’s Hero Wars: Alliance had a revenue peak in mid-February, reaching $6.9K. The game’s weekly downloads showed a steep decline from 31.4K at the beginning of January to just 681 by the last week of March. Despite this, the weekly active users remained relatively stable, fluctuating between 27.5K and 37.7K throughout the quarter.
Finally, Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd saw its highest revenue of $3.2K in early March. The game’s downloads were quite dynamic, peaking at 9K in the last week of March. Active user numbers showed a consistent increase, starting at 9.5K at the end of December and growing to 17.1K by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.